Chaotic Sword God
Apocalypse Gacha
Necromancer: I Am A Disaster
Martial Cultivator
Aspiring to the Immortal Path
Nightmare Assault
I, The Dragon Overlord
Loser System and Berserker Me
Horror Game Designer
There's Absolutely No Problem With The Magic Cards I Made!
Swear Fealty To Me, My Subjects!
The Hero Turned Into A Potato And The World Fell To Ruin
Snow-Kissed Rose (GL)
Chapter 20
The Demon King is Too Unfathomable!
Chapter 34: New Map! The Underground Sewer and Slime!
Martial Cultivator
Chapter 623: Old Friend From Younger Days
Chaotic Sword God
Chapter 3830: Traversing Through Outer Space
Horror Game Designer
Chapter 326: Selection
Nightmare Assault
Chapter 248: Organisation
Apocalypse Gacha
Chapter 1177- Situation change
Apocalypse Gacha
Chapter 1176- Eighth
Snow-Kissed Rose (GL)
Chapter 19
Martial Cultivator
Chapter 622: Natural Disasters and Man-made Calamities
Horror Game Designer
Chapter 325: City One Can't Leave
Nightmare Assault
Chapter 247: The Past is Like the Wind
Apocalypse Gacha
Chapter 1175- Don't discriminate
Aspiring to the Immortal Path
Chapter 946: Fatal Strike
Apocalypse Gacha
Chapter 1174- Divide
Snow-Kissed Rose (GL)
Chapter 18
The Hero Turned Into A Potato And The World Fell To Ruin
Chapter 78: This Fight Will Never End
The Demon King is Too Unfathomable!
Chapter 33: a.0.3 Update! Skills System
The warrior class skills, Sword Storm and Blade Dance, could deal a large amount of damage in a short time. However, these two skills had relatively long cooldowns and lacked sustained damage output compared to the quick cooldown, high damage output skills of the wanderers, such as Thrust and Backstab.
Well, the real reason was that Sword Storm and Blade Dance were powerful skill runes that controlled the overall movements of the player's skeleton character. They consumed a large amount of mental capacity, resulting in long cooldowns.
On the other hand, Thrust and Backstab were efficient skill runes that only controlled the arm movements and striking angles of the player's skeleton character, consuming less mental capacity and resulting in shorter cooldowns.
Players didn't have the concept of mental energy and, from a gaming perspective, only considered the practicality of skills.
The wild monster models in this game were all rather large. Once the correct strategy had been determined, knight players' four skills could effectively restrict a monster's movements, allowing for safe stationary output.
In this sort of situation, the sustained damage output advantage that wanderer players had far exceeded that of warriors.
Because of their friendship, the team hadn't mentioned kicking Fallen Mulberry Leaves when she had initially advanced to warrior. However, after two days of teaming up to fight monsters, the team found it increasingly intolerable. Whether they were clearing the Spider Cave or Poisonous Marshlands, Mulberry's total damage output was only two-thirds of a wanderer player.
Efficiency in monster clearing affected everyone's gains, and this was the real income that could be converted into RMB. When it came to money, would anyone tolerate having such a deadweight in the team when the rewards were split equally?
When Mulberry was kicked and replaced with a wanderer player they had gotten to know during the first expedition quest, nobody had even spoken up for Mulberry.
In the instance dungeon where s
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Special thanks to Tetra editing
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Checkout my other novels:
I'm Really Not The Demon God's Lackey
The Hero Turned Into A Potato And The World Fell To Ruin