Chaotic Sword God
Apocalypse Gacha
Necromancer: I Am A Disaster
Martial Cultivator
Aspiring to the Immortal Path
Reincarnation of the Strongest Sword God - Side Stories
Nightmare Assault
I, The Dragon Overlord
Loser System and Berserker Me
Horror Game Designer
There's Absolutely No Problem With The Magic Cards I Made!
Swear Fealty To Me, My Subjects!
Snow-Kissed Rose (GL)
Chapter 17
Martial Cultivator
Chapter 620: The Young Man in the Monastery
Chaotic Sword God
Chapter 3828: Investigation
Horror Game Designer
Chapter 323: How Many Things Live Inside His Heart?
Nightmare Assault
Chapter 245: Present
Apocalypse Gacha
Chapter 1171- Three abilties
Aspiring to the Immortal Path
Chapter 944: Resisting the Mandate of Heaven (2)
Apocalypse Gacha
Chapter 1170- King pearls
Snow-Kissed Rose (GL)
Chapter 16
The Demon King is Too Unfathomable!
Chapter 32: The First Trade
Martial Cultivator
Chapter 619: Old Monk in the Monastery
Chaotic Sword God
Chapter 3827: Discarded
Nightmare Assault
Chapter 244: Fear
Horror Game Designer
Chapter 322: Five Seconds
Apocalypse Gacha
Chapter 1169- See you downstairs
Aspiring to the Immortal Path
Chapter 942: The Fate-Burning Candle
Aspiring to the Immortal Path
Chapter 943: Resisting the Mandate of Heaven (1)
Apocalypse Gacha
Chapter 1168- Level exceeding activation
Less than a thousand yards currently separated the two sides. For any Tier 5 expert, this was a distance they could cross with just several steps. For Tier 5 Holy Race experts with superior Basic Attributes, fighting at this distance would be no different than Tier 4 players fighting within a hundred yards of each other. Naturally, this distance would be even more negligible for the pseudo-Tier 6 Holy Race experts.
In the blink of an eye, the Holy Race's Tier 5 experts were already within 500 yards of the resurrection camp, while the pseudo-Tier 6 experts were already within 200 yards.
As for the Tier 6 Holy Race experts aboard the Voyage Train, although they remained in their positions, they started attacking the resurrection camp's magic barriers, preventing the barriers from recovering and widening the existing cracks.
Seeing more than 50 Tier 6 Skills targeting the magic barriers, the various powers' members inside the resurrection camp couldn't help but feel unnerved.
The magic barriers were their greatest defensive measure. If the cracks in the barriers became overly large, they would allow more Holy Race experts to infiltrate the resurrection camp, increasing the difficulty of dealing with the Holy Race experts. It would be especially so for the Holy Race's pseudo-Tier 6 experts. Each of them was capable of great destruction, and it would be a nightmare for Tier 5 players to fight them without the assistance of a battle array.
Optimally, each crack in the barriers should only allow five or six pseudo-Tier 6 Holy Race experts to enter at a time. If it was only that many, their 100-man battle array teams could easily send them flying back out of the cracks before they could react. But if ten or more pseudo-Tier 6 experts entered at the same time, their battle array teams' attacks would no longer have enough firepower to send all of them flying out of the magic barriers. And if some of these pseudo-Tier 6 experts manage to gain a foothold within the resurrection camp, they would become much harder to deal with.
…
We are unable to load the verification.
Please unblock any scripts or login to continue reading.