Reincarnation of the Strongest Sword God - Side Stories
Secular Immortal of the Nine Realms
Chaotic Sword God
Apocalypse Gacha
Swear Fealty To Me, My Subjects!
Necromancer: I Am A Disaster
Martial Cultivator
Aspiring to the Immortal Path
There's Absolutely No Problem With The Magic Cards I Made!
Everlasting Immortal Firmament
Conquering OtherWorld Starts With a Game
I, The Dragon Overlord
Loser System and Berserker Me
Chapter 52: I Lied
Apocalypse Gacha
Chapter 767- Time Charge
Reincarnation of the Strongest Sword God - Side Stories
Chapter 904 - Changes to Star Lake City
Apocalypse Gacha
Chapter 766- Use that plan
Aspiring to the Immortal Path
Chapter 781: Red Sulfur
The Defeated Saintess Is On A Journey To Tame The Evil God
Book 01 Chapter 05.03 - Gold
Everlasting Immortal Firmament
Book 08 Chapter 076: Cangjie Joins the Han Nation
Conquering OtherWorld Starts With a Game
Chapter 165.2: Battlefield Map
Loser System and Berserker Me
Chapter 51: Why Do You Never Listen?
Martial Cultivator
Chapter 419: Doesn't Taste Good
Swear Fealty To Me, My Subjects!
Chapter 252: Cut the Nonsense, Hurry and Pop My Champagne ❤
My Iyashikei Game
Chapter 931: Han Fei's Determination
Loser System and Berserker Me
Chapter 50: A Leap of Faith
Apocalypse Gacha
Chapter 765- Blood Feast
Reincarnation of the Strongest Sword God - Side Stories
Chapter 903 - New First-Tier City
Apocalypse Gacha
Chapter 764.5- Crazy Attacking Song part 2
Aspiring to the Immortal Path
Chapter 780: Establishing a Dao for the Yellow Court
The Defeated Saintess Is On A Journey To Tame The Evil God
Book 01 Chapter 05.02 - Gold
Previously, Yang Qiu had watched numerous game-related videos while preparing for the game's launch on Earth. Through these videos, he discovered that popular MMO content creators and streamers often emphasized the concept of a "sense of belonging."
His observation of the three veteran players during the closed beta testing further confirmed that the player community did indeed pursue spiritual fulfillment when it came to games.
It might sound exaggerated to claim that playing games was a pursuit of spiritual fulfillment, but at the very least, it could be categorized as a psychological need.
Mainstream MMORPG games on the market featured opposing factions, and the conflicts between these factions provided players with a strong sense of belonging and a shared language. In other words, for a game to generate high player engagement and increased time spent online, it had to foster a sense of "belonging to a collective" among players.
However, Yang Qiu couldn't implement the straightforward approach of having opposing factions. He could only use skeletal remains as "game character vessels" and couldn't accommodate too many players in the short term. Splitting a mere three hundred players into two factions was simply ridiculous. Therefore, he had to focus his efforts on the background setting of the playable undead race.
Taranthan was a massive thousand-mile wasteland nestled between the Duchy of Shiga and the Rhine Kingdom. For hundreds of years, both countries had dispatched pioneering teams in attempts to conquer this desolate land, all of which ended in failure.
The reasons for their failures were apparent. Despite the existence of this relatively easily accessible wasteland, trading caravans still preferred the risky route through Sorensen. The desolate wastelands of Taranthan had been untouched for over a thousand years, and it harbored all sorts of demonic monsters and beasts, along with unstable void rifts.
Sending a few thousand pioneering settlers into this place was akin to throwing rabbits into a lio
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