Chaotic Sword God
Apocalypse Gacha
Necromancer: I Am A Disaster
Martial Cultivator
Aspiring to the Immortal Path
Nightmare Assault
I, The Dragon Overlord
Loser System and Berserker Me
Horror Game Designer
There's Absolutely No Problem With The Magic Cards I Made!
Swear Fealty To Me, My Subjects!
The Hero Turned Into A Potato And The World Fell To Ruin
Snow-Kissed Rose (GL)
Chapter 19
Martial Cultivator
Chapter 622: Natural Disasters and Man-made Calamities
Horror Game Designer
Chapter 325: City One Can't Leave
Nightmare Assault
Chapter 247: The Past is Like the Wind
Apocalypse Gacha
Chapter 1175- Don't discriminate
Aspiring to the Immortal Path
Chapter 946: Fatal Strike
Apocalypse Gacha
Chapter 1174- Divide
Snow-Kissed Rose (GL)
Chapter 18
The Hero Turned Into A Potato And The World Fell To Ruin
Chapter 78: This Fight Will Never End
The Demon King is Too Unfathomable!
Chapter 33: a.0.3 Update! Skills System
Martial Cultivator
Chapter 621: Meeting an Old Friend
Chaotic Sword God
Chapter 3829: An Answer
Nightmare Assault
Chapter 246: What are you Waiting For?
Horror Game Designer
Chapter 324: Flying Seeds
Apocalypse Gacha
Chapter 1173- Crystal Pillar rankings
Apocalypse Gacha
Chapter 1172- Sky Monument Path
Aspiring to the Immortal Path
Chapter 945: Resisting the Mandate of Heaven (3)
Snow-Kissed Rose (GL)
Chapter 17
Previously, Yang Qiu had watched numerous game-related videos while preparing for the game's launch on Earth. Through these videos, he discovered that popular MMO content creators and streamers often emphasized the concept of a "sense of belonging."
His observation of the three veteran players during the closed beta testing further confirmed that the player community did indeed pursue spiritual fulfillment when it came to games.
It might sound exaggerated to claim that playing games was a pursuit of spiritual fulfillment, but at the very least, it could be categorized as a psychological need.
Mainstream MMORPG games on the market featured opposing factions, and the conflicts between these factions provided players with a strong sense of belonging and a shared language. In other words, for a game to generate high player engagement and increased time spent online, it had to foster a sense of "belonging to a collective" among players.
However, Yang Qiu couldn't implement the straightforward approach of having opposing factions. He could only use skeletal remains as "game character vessels" and couldn't accommodate too many players in the short term. Splitting a mere three hundred players into two factions was simply ridiculous. Therefore, he had to focus his efforts on the background setting of the playable undead race.
Taranthan was a massive thousand-mile wasteland nestled between the Duchy of Shiga and the Rhine Kingdom. For hundreds of years, both countries had dispatched pioneering teams in attempts to conquer this desolate land, all of which ended in failure.
The reasons for their failures were apparent. Despite the existence of this relatively easily accessible wasteland, trading caravans still preferred the risky route through Sorensen. The desolate wastelands of Taranthan had been untouched for over a thousand years, and it harbored all sorts of demonic monsters and beasts, along with unstable void rifts.
Sending a few thousand pioneering settlers into this place was akin to throwing rabbits into a lio
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Checkout my other novels:
I'm Really Not The Demon God's Lackey
The Hero Turned Into A Potato And The World Fell To Ruin