Chapter 24: Version a.02 Update! Death Penalty!
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The Demon King is Too Unfathomable! Chapter 24: Version a.02 Update! Death Penalty!

There were plenty of rat tails to be looted. Many of the spiders in the labyrinth had also fallen asleep after overeating, making it ideal to hunt them now.

Roan also didn’t expect there to be buffoons to eye those worthless magic crystals when there were so much more better things to do.

‘It’s like taking off your pants to fart. They are wasting their effort on unnecessary places.’

He was planning to wait for more players to enter the game before introducing death penalties, but thanks to those two fools, he had no choice but to bring his plan forward.

Watching as the two players with names that killed his appetite walked away, Roan asked with a sigh, “Youyou, can’t you pick players with higher aptitude for the closed beta? I’m not saying that only pros deserve to play games, but we should at least blacklist the overly adventurous till the game mechanics are perfected.”

Youyou hesitantly replied, “I’m afraid that’s not possible. I can take back closed beta accounts, but I can’t hand accounts to specific players.”

‘Seems like the closed beta access rights have to be randomly issued. Is this one of the Calamity system’s base code, so it can’t be overwritten?’

Roan could only look on the bright side and think of the ‘overly adventurous players’ as game testers to root out bugs for him.

Meanwhile, the release of version a.02 made 《Calamity Online》’s forum bustle with life as if there was a celebration.

When the monsters were attacking the city earlier, a couple of players made use of the respawn delay to post real-time battle updates on the forum.

A rat stampede!

A boss who was the size of a little hill!

And the cool spellcasting special effects too… Even though an NPC doing the spellcasting, it still contributed to the gaming experience!

In a single day, they verified two things.

One, the game’s server was more amazing than they had imagined. Not only were the locations and events seamlessly linked together, but its physics engine allowed realistic destruction of the terrain too!

Two, the game was not just a monoto

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