Chapter 128: Light and dark magic
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Legend of the Asura Chapter 128: Light and dark magic

Ring of Light: Support Spell. Creates a ring of light using light energy around the user, strengthening their abilities.

Effects: HP Recovery +100, Magic Recovery +100, HP Recovery +10%, MP Recovery +10%, Light Resistance +10%, and Abnormal Status Resistance +10%. Costs 10 MP and lasts for ten minutes. Has no cooldown.

Sacred Light Cross Spin: A basic Light Attack Spell. Only someone with a Demon God’s Body and very high perception can learn this. Creates a cross with the user as the center and attacks all enemies surrounding the user.

Effect: A spinning cross attack based around the user that hits enemies within two meters. The user can move while attacking and each attack deals the normal amount of damage from a single attack, while also adding 50 light damage. The Sacred Light Cross Spin can last for five seconds, but it can’t attack the same enemy twice. Costs 30 MP. Has no cooldown.

Ring of Darkness: Support Spell. Creates a ring of darkness around the user using dark energy, strengthening their abilities.

Effects: Attacks have an added 5% chance to inflict cursed status, Darkness Resistance +10%, Curse Resistance +30%, Bloodlust status will be negated. Costs 10 MP and lasts for ten minutes. Has no cooldown.

(Cursed effect: -20 luck when cursed. It can let all players, NPCs, and mobs fall into a state of misfortune. The curse will last for over an hour and can’t be cured.

Misfortune effects: No crits and no drops when fighting mobs. There is a higher chance of attacks critting when being hit and higher chance of missing attacks. Monsters have a higher chance of using unique skills, life skill success ratio will fall to 0, and the user will easily fall into traps.)

Dark Soul Eater Slash: A basic Dark Attack Spell. Only someone with a Demon God’s Body and very high perception can learn this.. Releases an attack with dark bloodsucking power, attacking an enemy while also draining their HP and MP.

Effect: Single target attack, dealing two normal attacks which also adds 50 darkness damage and has a 5% chance of inf

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