Chapter 202: Exorcism Efficiency
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Conquering OtherWorld Starts With a Game Chapter 202: Exorcism Efficiency (Teaser)

The Samman House incident had a bounty of 3,600 undead coins. The reward, slightly low compared to the danger involved in the incident, reflected that all possible investigative work had already been meticulously completed by the Night's Watch.

Although they didn't resolve the case, the Night's Watch at least identified a direction for the solution: the adverse situation at the Samman House was related to a curse from a mysterious cult.

The reason it wasn't categorized with a red cover was because, after years of thorough investigation, the Night's Watch eliminated the possibility of any association between the Samman family and cultists. It was more likely that a family member inadvertently came into contact with a curse rune spread by a fake idol's cult through books, old furniture, antiques, jewelry, or even hidden within clothing and activated it.

Such incidents… were common.

Disguising curse runes or sacrificial circles as harmless symbols of prayers for love, luck, or health and secretly spreading them to the unknowing public we